AI Insights · Timothy · October 2022
Top 5 Boxing Games on Android in Turkey Q3 2022
Reviewing the performance of the top 5 boxing games on the Android platform in Turkey during Q3 2022, based on weekly downloads, revenue, and active users.
The third quarter of 2022 saw varied performances from the top 5 boxing games on the Android platform in Turkey. Data from Sensor Tower provides detailed insights into their weekly downloads, revenue, and active users.
Idle Workout Master: MMA hero from EZ Games JSC. experienced fluctuating weekly downloads, starting at around 23.9K in late June and gradually declining to 4.1K by the end of September. Revenue was modest, peaking at approximately $8 in mid-July and generally staying between $1 and $6 for the rest of the quarter. Weekly active users also saw a downward trend, from 31.7K at the beginning of the quarter to 7.5K by the end.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES had a stable start with downloads around 13.7K, peaking at 21.8K in late August, before dropping to 6.8K by the end of September. The game maintained a consistent number of active users, reaching a high of 54.6K in late August, but decreasing to 33K by the end of the quarter.
Slap Kings from Lion Studios saw downloads fluctuate between 12.1K and 14.7K, with a noticeable drop to 7.4K in the final week of September. Revenue remained relatively low but steady, peaking at $9 in early July. Active users showed a gradual decline, starting from 41.4K and ending at 27.3K.
Punch Guys by Rollic Games, released in late June, quickly gained traction with downloads peaking at 23K in mid-July but then saw a decline to 1.6K by the end of September. Revenue saw a notable increase in mid-August, reaching $41 but generally fluctuated between $1 and $18 for the rest of the quarter. Active users followed a similar trend, starting from 9.2K in early July, peaking at 34.5K in early August, and then declining to 7.9K by the end of September.
Lastly, I, The One — Fun Fighting Game also from CASUAL AZUR GAMES, maintained a steady download rate with minor fluctuations, starting at 12.7K and ending at 6K. Revenue peaked at $15 in late August but was generally low. Active users showed a consistent decline from 46.3K to 30.7K over the quarter.
These insights are derived from Sensor Tower data, which offers more detailed analytics on app performance.